Andrei Popescu
Andrei Popescu
CG Artist
Stockholm, Sweden

Environment artist, hard surface modeler, graphic and product designer, photographer, working in the game industry since 2008.

Skills

3D ModelingHard Surface ModelingLow-poly ModelingHigh-poly ModelingWeapon ModelingVehicle Modeling

Software proficiency

3ds Max
3ds Max
Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Illustrator
Illustrator
Adobe Lightroom
Adobe Lightroom
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray

Productions

    • Video Game
      ARC Raiders
    • Year
      2025
    • Role
      3D Artist / Environment Artist
    • Company
      Embark Studios
    • Video Game
      The Finals
    • Year
      2024
    • Role
      3D Artist / Environment Artist
    • Company
      Embark Studios
    • Video Game
      PAYDAY 3
    • Year
      2023
    • Role
      3D Artist
    • Company
      Starbreeze Studios
    • Video Game
      PAYDAY 2: Hostile Takeover
    • Year
      2023
    • Role
      3D Artist
    • Company
      Starbreeze Studios
    • Video Game
      PAYDAY 2: Lost in Transit Heist
    • Year
      2022
    • Role
      3D Artist
    • Company
      Starbreeze Studios
    • Video Game
      PAYDAY 2: Midland Ranch Heist
    • Year
      2022
    • Role
      3D Artist
    • Company
      Starbreeze Studios
    • Video Game
      Gotham knights
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Amber studio / WB Games Montréal Inc.
    • Video Game
      Splitgate: Arena Warfare Season 2
    • Year
      2020
    • Role
      Weapon Artist
    • Company
      1047 Games
    • Video Game
      Tom Clancy's Ghost Recon Breakpoint
    • Year
      2019
    • Role
      Weapon Artist
    • Company
      Ubisoft
    • Video Game
      The Crew 2
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's Ghost Recon Wildlands
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Ubisoft
    • Mobile Game
      Yamaha: My Garage App
    • Year
      2016
    • Role
      Vehicle Artist
    • Company
      INDG
    • Video Game
      Cabela's Hunting Expeditions
    • Year
      2012
    • Role
      3D Artist
    • Company
      Fun Labs
    • Video Game
      MIB: Alien Crisis
    • Year
      2012
    • Role
      3D Artist
    • Company
      Fun Labs
    • Video Game
      Cabela's Survival: Shadows of Katmai
    • Year
      2011
    • Role
      3D Artist
    • Company
      Fun Labs
    • Video Game
      Rabbids Go Home
    • Year
      2009
    • Role
      3D Artist
    • Company
      Ubisoft

Experience

  • 3D Artist / Environment Artist at Embark Studios
    Stockholm, SE
    January 2024 - Present

    THE FINALS , ARC Raiders

  • Senior Weapon Artist at Starbreeze Studios
    Stockholm, SE
    April 2022 - January 2024

    Payday 2

    Payday 3

  • Environment Artist at WB Games Montréal
    January 2021 - March 2022

    Gotham Knights

  • Senior Weapon Artist at 1047 Games
    April 2020 - August 2020

    Splitgate

  • 3D Generalist at Amber Studio
    February 2020 - March 2022

  • 3D Modeler at Poliigon
    January 2019 - November 2019

    Creating 3D models, textures or other digital assets for Archviz use.

  • Environment/Weapon Artist at Ubisoft
    June 2016 - April 2019

    Worked on AAA projects such as:

    Tom Clancy's Ghost Recon: Breakpoint

    Tom Clancy's Ghost Recon: Wildlands

    The Crew 2

  • Senior 3D Modeler at INDG
    Bucharest, Romania
    February 2015 - March 2016

    - creating 3D assets for Yamaha mobile app;

    - high poly & low poly hard surface modeling;

    Projects:

    -Yamaha Website Configurator

    -Yamaha My Garage MT app

    -Yamaha My Garage Sport Heritage app

    -Yamaha My Garage Supersport app

    -Honda Africa Twin app

  • Senior Industrial Designer at Art&Craft Design
    Bucharest, Romania
    November 2012 - February 2015

  • 3D Modeler at Fun Labs
    Bucharest, Romania
    July 2011 - September 2012

    - creating 3D assets from concept to real-time model;

    Projects:

    - Cabela's Survival - Shadows of Katmai

    - Men in Black - Alien Crisis

    - Cabela's Hunting Expedition

  • 3D Modeler at Ubisoft
    Bucharest, Romania
    July 2008 - September 2008

    Internship - 3D Modeling, Production

    Projects:

    - Rabbids Go Home

    - Ghost Recon 4